updated my personal kucheza keymap
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@ -62,7 +62,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_HUE_STEP 16
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level for RGBLIGHT_ENABLE */
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#define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level for RGBLIGHT_ENABLE */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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@ -78,7 +78,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 42
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#define RGB_MATRIX_CENTER {112, 32}
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 /* The maximum brightness level for RGB_MATRIX */
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 /* The maximum brightness level for RGB_MATRIX */
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#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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@ -67,20 +67,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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__GAMES_R0_L__, ___________________GAMES_0_________________, __GAMES_R0_R__, \
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__GAMES_R1_L__, ___________________GAMES_1_________________, __GAMES_R1_R__, \
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__GAMES_R2_L__, ___________________GAMES_2_________________, __GAMES_R2_R__, \
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__GAMES_R3_L__, ___________________GAMES_3_________________, KC_VOLU, \
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__GAMES_R4_1__, __GAMES_R4_2__, MO(_FUNCTION), __GAMES_R4_3__, __GAMES_TH_L__, __GAMES_TH_C__, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_VOLD, \
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KC_VOLD, KC_MUTE, KC_VOLU, \
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__GAMES_R3_L__, ___________________GAMES_3_________________, KC_UP, \
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__GAMES_R4_1__, __GAMES_R4_2__, MO(_FUNCTION), __GAMES_R4_3__, __GAMES_TH_L__, __GAMES_TH_C__, KC_LEFT, KC_MPLY, KC_RIGHT, \
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KC_DOWN, \
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TO(_ALPHA), KC_MUTE, TO(_KICAD), \
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KC_LSFT \
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),
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[_FUNCTION] = LAYOUT_wrapper( \
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QK_BOOT, TG(_KICAD), TG(_FUSION), TG(_ALPHA), KC_4, KC_5, KC_LBRC, \
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QK_BOOT, TG(_KICAD), TG(_FUSION), TG(_ALPHA), KC_4, KC_5, KC_LBRC, \
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KC_TAB, RGB_TOG, RGB_MODE_REVERSE, RGB_MODE_FORWARD, _______, RGB_SPI, BL_ON, \
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KC_CAPS, KC_RGB_BLT, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, BL_OFF, \
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KC_LSFT, KC_RGB_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_VOLU, \
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KC_LCTL, KC_LGUI, _______, KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_VOLD, \
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KC_LSFT, KC_RGB_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_UP, \
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KC_LCTL, KC_LGUI, _______, KC_LALT, KC_BSPC, KC_SPC, KC_LEFT, KC_MPLY, KC_RIGHT, \
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KC_DOWN, \
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KC_VOLD, KC_MUTE, KC_VOLU, \
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KC_LSFT \
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),
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@ -89,10 +89,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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__KICAD_R0_L__, ___________________KICAD_0_________________, __KICAD_R0_R__, \
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__KICAD_R1_L__, ___________________KICAD_1_________________, __KICAD_R1_R__, \
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__KICAD_R2_L__, ___________________KICAD_2_________________, __KICAD_R2_R__, \
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__KICAD_R3_L__, ___________________KICAD_3_________________, KC_VOLU, \
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__KICAD_R4_1__, __KICAD_R4_2__, TG(_KICAD), __KICAD_R4_3__, __KICAD_TH_L__, __KICAD_TH_C__, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_VOLD, \
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KC_VOLD, KC_MUTE, KC_VOLU, \
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__KICAD_R3_L__, ___________________KICAD_3_________________, KC_UP, \
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__KICAD_R4_1__, __KICAD_R4_2__, TG(_KICAD), __KICAD_R4_3__, __KICAD_TH_L__, __KICAD_TH_C__, KC_LEFT, KC_MPLY, KC_RIGHT, \
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KC_DOWN, \
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TO(_GAME), KC_MUTE, TO(_FUSION), \
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KC_LSFT \
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),
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@ -100,10 +100,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_DEL , \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_VOLU, \
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KC_LCTL, KC_LGUI, TG(_FUSION), KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_VOLD, \
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KC_VOLD, KC_MUTE, KC_VOLU, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, LCTL(KC_UP), \
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KC_LCTL, KC_LGUI, TG(_FUSION), KC_LALT, KC_BSPC, KC_SPC, LCTL(KC_LEFT), LCTL(LALT(KC_W)), LCTL(KC_RIGHT), \
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LCTL(KC_DOWN), \
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TO(_KICAD), KC_MUTE, TO(_ALPHA), \
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KC_LSFT \
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),
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@ -112,9 +112,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_MINS, \
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KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_DEL , \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_VOLU, \
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KC_LCTL, KC_LGUI, TG(_ALPHA), KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_LCTL, KC_LGUI, TG(_ALPHA), KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
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KC_VOLD, \
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KC_VOLD, KC_MUTE, KC_VOLU, \
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TO(_FUSION), KC_MUTE, TO(_GAME), \
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KC_LSFT \
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),
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};
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