qmk_firmare/keyboards/fingerpunch/pinkiesout/v3_1/keymaps/sadekbaroudi/keymap.c

118 lines
12 KiB
C

/* Copyright 2021 Sadek Baroudi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sadekbaroudi.h"
#include QMK_KEYBOARD_H
/*
* The `LAYOUT_pinkiesout_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg ALPHA_ALT, Alpha, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_pinkiesout_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
K33, K34, K35, K36, K37, K38 \
) \
LAYOUT_wrapper( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, TO(_KICAD), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_MS_BTN3, K01, K02, K03, LT(_FUNCTION, K04), K05, _______, TO(_NAVIGATION), K06, LT(_FUNCTION, K07), K08, K09, K0A, KC_BSLS, \
KC_MS_BTN1, LCTL_T(K11), LGUI_T(K12), LALT_T(K13), LSFT_T(K14), K15, _______, TO(_ALPHA), LT(_MOUSE, K16), RSFT_T(K17), RALT_T(K18), RGUI_T(K19), RCTL_T(K1A), KC_QUOT, \
KC_MS_BTN2, K21, K22, K23, K24, K25, _______, _______, K26, K27, K28, K29, K2A, KC_ENT, \
KC_LCTL, KC_LGUI, K33, LT(_NAVIGATION,K34), LT(_FUNCTION,K35), KC_MUTE, KC_MUTE, LT(_MEDIA,K36), LT(_SYMBOLS,K37), K38, KC_RGUI, KC_RCTL \
)
/* Re-pass though to allow templates to be used */
#define LAYOUT_pinkiesout_base_wrapper(...) LAYOUT_pinkiesout_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ALPHA_ALT] = LAYOUT_pinkiesout_base_wrapper(
_________________ALPHA_ALT_L1_________________, _________________ALPHA_ALT_R1_________________,
_________________ALPHA_ALT_L2_________________, _________________ALPHA_ALT_R2_________________,
_________________ALPHA_ALT_L3_________________, _________________ALPHA_ALT_R3_________________,
__ALPHA_ALT_THUMBS_6__
),
[_ALPHA] = LAYOUT_pinkiesout_base_wrapper(
__________________ALPHA_L1____________________, __________________ALPHA_R1____________________,
__________________ALPHA_L2____________________, __________________ALPHA_R2____________________,
__________________ALPHA_L3____________________, __________________ALPHA_R3____________________,
__ALPHA_THUMBS_6__
),
[_NAVIGATION] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_ALPHA), _______, _______, _______, _______, _______, _______,
_______, ________________NAVIGATION_1_______________, _______, TO(_SYMBOLS), _________________NUMPAD_1__________________, _______,
_______, ________________NAVIGATION_2_______________, _______, _______, _________________NUMPAD_2__________________, _______,
_______, ________________NAVIGATION_3_______________, _______, _______, _________________NUMPAD_3__________________, _______,
_______, _______, _______, _______, KC_TAB, _______, _______, KC_BSPC, KC_SPACE, KC_DOT, _______, _______
),
[_SYMBOLS] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_NAVIGATION), _______, _______, _______, _______, _______, _______,
_______, ________________SYMBOLS_L1_________________, _______, TO(_FUNCTION), ________________SYMBOLS_R1_________________, _______,
_______, ________________SYMBOLS_L2_________________, _______, _______, ________________SYMBOLS_R2_________________, _______,
_______, ________________SYMBOLS_L3_________________, _______, _______, ________________SYMBOLS_R3_________________, _______,
_______, _______, _______, KC_ENT, KC_DEL, _______, _______, KC_BSPC, _______, _______, _______, _______
),
[_FUNCTION] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_SYMBOLS), _______, _______, _______, _______, _______, _______,
_______, ________________SHIFTNAV_1_________________, _______, TO(_MEDIA), ________________FUNCTION_1_________________, _______,
_______, ________________SHIFTNAV_2_________________, _______, _______, ________________FUNCTION_2_________________, _______,
_______, ________________SHIFTNAV_3_________________, _______, _______, ________________FUNCTION_3_________________, _______,
_______, _______, _______, _______, _______, _______, _______, N_DEL_LINE, KC_SPACE, _______, _______, _______
),
[_MEDIA] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_FUNCTION), _______, _______, _______, _______, _______, _______,
_______, ___________________RGB_1___________________, _______, TO(_MOUSE), _________________MACROS_1__________________, _______,
_______, ___________________RGB_2___________________, _______, _______, _________________MACROS_2__________________, _______,
_______, ___________________RGB_3___________________, _______, _______, _________________MACROS_3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_MOUSE] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_MEDIA), _______, _______, _______, _______, _______, _______,
_______, __________________MOUSE_1__________________, _______, TO(_GAME), ___________________BLANK___________________, _______,
_______, __________________MOUSE_2__________________, _______, _______, ___________________BLANK___________________, _______,
_______, __________________MOUSE_3__________________, _______, _______, ___________________BLANK___________________, _______,
_______, _______, _______, KC_MS_BTN1, KC_MS_BTN3, _______, _______, KC_MS_BTN3, KC_MS_BTN2, _______, _______, _______
),
[_GAME] = LAYOUT_wrapper(
__GAMES_R0_L__, ___________________GAMES_0_________________, __GAMES_R0_R__, TO(_MOUSE), _______, _______, _______, _______, _______, _______, \
__GAMES_R1_L__, ___________________GAMES_1_________________, __GAMES_R1_R__, TO(_KICAD), ___________________BLANK___________________, _______, \
__GAMES_R2_L__, ___________________GAMES_2_________________, __GAMES_R2_R__, _______, ___________________BLANK___________________, _______, \
__GAMES_R3_L__, ___________________GAMES_3_________________, __GAMES_R3_R__, _______, ___________________BLANK___________________, _______, \
__GAMES_R4_1__, __GAMES_R4_3__, __GAMES_TH_L__, __GAMES_TH_C__, __GAMES_TH_R__, _______, _______, _______, _______, _______, _______, _______ \
),
[_KICAD] = LAYOUT_wrapper(
__KICAD_R0_L__, ___________________KICAD_0_________________, __KICAD_R0_R__, TO(_GAME), _______, _______, _______, _______, _______, _______, \
__KICAD_R1_L__, ___________________KICAD_1_________________, __KICAD_R1_R__, TO(_ALPHA), _________________NUMPAD_1__________________, _______, \
__KICAD_R2_L__, ___________________KICAD_2_________________, __KICAD_R2_R__, _______, _________________NUMPAD_2__________________, _______, \
__KICAD_R3_L__, ___________________KICAD_3_________________, __GAMES_R3_R__, _______, _________________NUMPAD_3__________________, _______, \
__KICAD_R4_1__, __KICAD_R4_3__, __KICAD_TH_L__, __KICAD_TH_C__, __KICAD_TH_R__, _______, _______, KC_BSPC, KC_SPACE, KC_DOT, _______, _______ \
)
};