10 lines
327 B
C
10 lines
327 B
C
#ifdef AUDIO_ENABLED
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#include "audio_userspace.h"
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#include "song_list.h"
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#include "musical_notes.h"
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#define ZELDA_SECRET_SONG HALF_NOTE(_G6), HALF_NOTE(_FS6), HALF_NOTE(_DS6), HALF_NOTE(_A5), HALF_NOTE(_GS5), HALF_NOTE(_E6), HALF_NOTE(_G6), WHOLE_DOT_NOTE(_AS6)
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float zelda_secret_song[][2] = SONG(ZELDA_SECRET_SONG);
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#endif
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