qmk_firmare/keyboards/fingerpunch/ximi/config.h

219 lines
8.3 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keyboards/fingerpunch/src/config_pre.h"
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 8
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// For General SPI pins and VIK on v2
#define SPI_DRIVER SPID0
#define SPI_SCK_PIN GP22
#define SPI_MOSI_PIN GP23
#define SPI_MISO_PIN GP20
#define ENCODERS_PAD_A { GP7 }
#define ENCODERS_PAD_B { GP8 }
// Got help from https://www.eisbahn.jp/yoichiro/2022/08/luankey_pico_qmk_firmware.html
#define MASTER_LEFT
#define SPLIT_TRANSPORT_MIRROR
#define SPLIT_POINTING_ENABLE
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_HAPTIC_ENABLE
#define SERIAL_PIO_USE_PIO1
#define SERIAL_USART_FULL_DUPLEX // Enable full duplex operation mode.
#define SERIAL_USART_TX_PIN GP0 // USART TX pin
#define SERIAL_USART_RX_PIN GP1 // USART RX pin
#define WS2812_DI_PIN GP25
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 21, 21 }
#define RGBLIGHT_LED_COUNT 42
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 130 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define SPLIT_TRANSPORT_MIRROR
#define RGB_MATRIX_LED_COUNT 42 // Number of LEDs
#define RGB_MATRIX_SPLIT { 21, 21 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
#define RGB_MATRIX_STARTUP_HUE 35
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_SLEEP
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#ifdef AUDIO_ENABLE
#define AUDIO_VOICES
#define AUDIO_PIN GP18
#define AUDIO_PWM_DRIVER PWMD1
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
#define FP_AUDIO_MOUSE_BUTTONS
#define FP_AUDIO_CUT_COPY_PASTE
#define FP_AUDIO_SAVE
#define FP_STARTUP_FLOW_DOWN WHOLE_NOTE(_E6), HALF_NOTE(_REST), HALF_NOTE(_C6), WHOLE_NOTE(_G5), HALF_NOTE(_A5), WHOLE_NOTE(_D5), WHOLE_NOTE(_E5), WHOLE_NOTE(_C5),
#define STARTUP_SONG SONG(FP_STARTUP_FLOW_DOWN)
#define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND) }
#endif
#ifdef HAPTIC_ENABLE
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
#define FB_LOOPGAIN 1 // For Low:0, Medium:1, High:2, Very High:3
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define F_LRA 150 // resonance freq
#define DRV_GREETING alert_750ms
#define FP_HAPTIC_MOUSE_BUTTONS
#define FP_HAPTIC_CUT_COPY_PASTE
#define FP_HAPTIC_SAVE
#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#ifdef CIRQUE_ENABLE
// cirque trackpad config
// This is for I2C only, which is not the default
#define CIRQUE_PINNACLE_ADDR 0x2A
// This is for SPI only, which is the default
#define CIRQUE_PINNACLE_SPI_CS_PIN GP9
// Uncomment 2 lines below to switch to relative mode and enable right click
// Note that tap to click doesn't work on the slave side unless you enable relative mode
// #define CIRQUE_PINNACLE_POSITION_MODE CIRQUE_PINNACLE_RELATIVE_MODE
// #define CIRQUE_PINNACLE_SECONDARY_TAP_ENABLE
#define CIRQUE_PINNACLE_TAP_ENABLE
#define POINTING_DEVICE_TASK_THROTTLE_MS 5
#endif
#ifdef FP_TRACKBALL_ENABLE
// Trackball config
#define PMW33XX_CS_PIN GP9
#define PMW33XX_CPI 1000
#define PMW33XX_CS_DIVISOR 8
#endif
// All the possible configurations of pointing devices
#if defined(FP_TRACKBALL_BOTH)
#define POINTING_DEVICE_COMBINED // two pointing devices
#define POINTING_DEVICE_INVERT_Y // for trackball on the left
#define POINTING_DEVICE_INVERT_X_RIGHT // for trackball on the right
#endif
#if defined(FP_CIRQUE_BOTH)
#define POINTING_DEVICE_COMBINED // two pointing devices
#define POINTING_DEVICE_ROTATION_90 // for cirque on the left
#define POINTING_DEVICE_ROTATION_90_RIGHT // for cirque on the right
#endif
#if defined(FP_TRACKBALL_LEFT_ONLY)
#define POINTING_DEVICE_LEFT // one pointing device, on the left
#define POINTING_DEVICE_INVERT_Y // for trackball on the left
#endif
#if defined(FP_TRACKBALL_RIGHT_ONLY)
#define POINTING_DEVICE_RIGHT // one pointing device, on the right
#define POINTING_DEVICE_INVERT_X_RIGHT // for trackball on the right
#endif
#if defined(FP_CIRQUE_LEFT_ONLY)
#define POINTING_DEVICE_LEFT // one pointing device, on the left
#define POINTING_DEVICE_ROTATION_90 // for cirque on the left
#endif
#if defined(FP_CIRQUE_RIGHT_ONLY)
#define POINTING_DEVICE_RIGHT // one pointing device, on the right
#define POINTING_DEVICE_ROTATION_90_RIGHT // for cirque on the right
#endif
#if defined(FP_TRACKBALL_LEFT_CIRQUE_RIGHT)
#define POINTING_DEVICE_COMBINED // two pointing devices
#define POINTING_DEVICE_INVERT_Y // for trackball on the left
#define POINTING_DEVICE_ROTATION_90_RIGHT // for cirque on the right
#endif
#if defined(FP_CIRQUE_LEFT_TRACKBALL_RIGHT)
#define POINTING_DEVICE_COMBINED // two pointing devices
#define POINTING_DEVICE_ROTATION_90 // for cirque on the left
#define POINTING_DEVICE_INVERT_X_RIGHT // for trackball on the right
#endif