144 lines
5.3 KiB
C
144 lines
5.3 KiB
C
/*
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Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "keyboards/fingerpunch/src/config_pre.h"
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 8
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// wiring of each half
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#define MATRIX_ROW_PINS { GP0, GP1, GP2, GP3, GP4, GP16 }
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#define MATRIX_COL_PINS { GP7, GP8, GP10, GP11, GP12, GP13, GP14, GP15 }
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// VIK pin config
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#define VIK_SPI_DRIVER SPID0
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#define VIK_SPI_SCK_PIN GP22
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#define VIK_SPI_MOSI_PIN GP23
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#define VIK_SPI_MISO_PIN GP20
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#define VIK_SPI_CS GP21
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#define VIK_I2C_DRIVER I2CD0
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#define VIK_I2C_SDA_PIN GP24
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#define VIK_I2C_SCL_PIN GP25
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#define VIK_GPIO_1 GP10
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#define VIK_GPIO_2 GP24
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#define VIK_WS2812_DI_PIN GP9
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* encoder config */
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#define ENCODERS_PAD_A {GP6}
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#define ENCODERS_PAD_B {GP5}
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#define ENCODER_RESOLUTION 2
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#define WS2812_DI_PIN GP9
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_LED_COUNT 42
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#define RGBLIGHT_HUE_STEP 16
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#define RGBLIGHT_SAT_STEP 16
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#define RGBLIGHT_VAL_STEP 16
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#define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level for RGBLIGHT_ENABLE */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 42
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#define RGB_MATRIX_CENTER {112, 32}
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 /* The maximum brightness level for RGB_MATRIX */
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#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYREACTIVE_ENABLED
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#ifdef AUDIO_ENABLE
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#define AUDIO_VOICES
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#define AUDIO_PIN GP18
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#define AUDIO_PWM_DRIVER PWMD1
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#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_A
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// #define AUDIO_PWM_PAL_MODE 42 // only if using AUDIO_DRIVER = pwm_hardware
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// #define NO_MUSIC_MODE
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#define AUDIO_ENABLE_TONE_MULTIPLEXING
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#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
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#define FP_AUDIO_MOUSE_BUTTONS
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#define FP_AUDIO_CUT_COPY_PASTE
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#define FP_AUDIO_SAVE
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#define FP_MARIO QUARTER_NOTE(_E5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_C5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_G5), HALF_DOT_NOTE(_REST), QUARTER_NOTE(_G4),
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#define STARTUP_SONG SONG(FP_MARIO)
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#define DEFAULT_LAYER_SONGS \
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{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND) }
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#endif
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// #ifdef VIK_PMW3360
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// #define POINTING_DEVICE_INVERT_Y
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// #endif
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#include "keyboards/fingerpunch/src/config_post.h" |