qmk_firmare/keyboards/fingerpunch/fpm101/config.h

203 lines
7.2 KiB
C

/*
Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keyboards/fingerpunch/src/config_pre.h"
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* key matrix size */
/* Rows are doubled up */
#define MATRIX_ROWS 9
#define MATRIX_COLS 8
// SHIFT REGISTER
// Only needed for matrix_74hc595_spi.c
#define SHIFTREG_MATRIX_COL_CS B6
#define SHIFTREG_DIVISOR 8 // needs to be the same as the PMW33XX_CS_DIVISOR below
#define MATRIX_ROW_PINS_SR { D4, C6, D7, E6, B4, F4, F5, F6, F7 }
#define WS2812_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_LED_COUNT 65
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 65
#define RGB_MATRIX_CENTER {100, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
// SPI config for shift register (and trackball if enabled)
#define SPI_SCK_PIN B1
#define SPI_MOSI_PIN B2
#define SPI_MISO_PIN B3
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#define SPI_DRIVER SPID0
#endif // CONVERT_TO_(any_rp2040)
#ifdef CONVERT_TO_STEMCELL
#define SPI_DRIVER SPID1
#define SPI_SCK_PAL_MODE 5
#define SPI_MOSI_PAL_MODE 5
#define SPI_MISO_PAL_MODE 5
#endif // CONVERT_TO_STEMCELL
// If we have audio enabled, that means we're not using the left encoder, as they share a pin on the controller
// Note that you need to solder the jumper on the pcb to use the audio buzzer on the pcb if you are not using the left encoder
#ifdef AUDIO_ENABLE
#define ENCODERS_PAD_A {C7, B7}
#define ENCODERS_PAD_B {D2, D5}
#define ENCODER_RESOLUTIONS { 2, 1 }
#else
#define ENCODERS_PAD_A {C7, F1, B7}
#define ENCODERS_PAD_B {D2, F0, D5}
#define ENCODER_RESOLUTIONS { 2, 2, 1 }
#endif
#ifdef AUDIO_ENABLE
// reduce the rgb brightness to avoid overloading
#ifdef RGBLIGHT_LIMIT_VAL
#undef RGBLIGHT_LIMIT_VAL
#define RGBLIGHT_LIMIT_VAL 100
#endif
#ifdef RGB_MATRIX_STARTUP_VAL
#undef RGB_MATRIX_STARTUP_VAL
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_STARTUP_VAL 100
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100
#endif
#define AUDIO_VOICES
#define AUDIO_PIN F1
#ifdef CONVERT_TO_STEMCELL
#define AUDIO_PWM_DRIVER PWMD2
#define AUDIO_PWM_CHANNEL 1
#define AUDIO_STATE_TIMER GPTD4
#endif // CONVERT_TO_STEMCELL
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#define AUDIO_PWM_DRIVER PWMD7
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define AUDIO_STATE_TIMER GPTD1
#endif // CONVERT_TO_(any_rp2040)
#define AUDIO_VOICES
// #define AUDIO_PWM_PAL_MODE 42 // only if using AUDIO_DRIVER = pwm_hardware
// #define NO_MUSIC_MODE
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
#define FP_AUDIO_MOUSE_BUTTONS
#define FP_AUDIO_CUT_COPY_PASTE
#define FP_AUDIO_SAVE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND) }
#endif
#ifdef HAPTIC_ENABLE
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
#define FB_LOOPGAIN 1 // For Low:0, Medium:1, High:2, Very High:3
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define F_LRA 150 // resonance freq
#define DRV_GREETING alert_750ms
#define FP_HAPTIC_MOUSE_BUTTONS
#define FP_HAPTIC_CUT_COPY_PASTE
#define FP_HAPTIC_SAVE
#endif
#ifdef CIRQUE_ENABLE
// cirque trackpad config
#define CIRQUE_PINNACLE_ADDR 0x2A
#define POINTING_DEVICE_ROTATION_90
#define CIRQUE_PINNACLE_TAP_ENABLE
#define POINTING_DEVICE_TASK_THROTTLE_MS 5
#define I2C1_CLOCK_SPEED 400000
#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2
#endif
#ifdef FP_TRACKBALL_ENABLE
// Trackball config
#define PMW33XX_CS_PIN B5
#define PMW33XX_CS_DIVISOR 8 // needs to be the same as the SHIFTREG_DIVISOR above
#define POINTING_DEVICE_INVERT_Y
#endif