qmk_firmare/keyboards/fingerpunch/bigbarobord/config.h

124 lines
4.3 KiB
C

/*
Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keyboards/fingerpunch/src/config_pre.h"
/* key matrix size */
/* Rows are doubled up */
#define MATRIX_ROWS 6
#define MATRIX_COLS 9
// wiring
#define MATRIX_ROW_PINS \
{ B6, F4, B5, B4, B2, B3 }
#define MATRIX_COL_PINS \
{ D2, D4, C6, D7, E6, F5, F6, F7, B1 }
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define WS2812_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
// Use twinkle as the default rgb mode for the layers
#define DEFAULT_RGB_LAYER_MODE RGBLIGHT_MODE_TWINKLE+2
#define RGBLIGHT_LED_COUNT 52
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 52
#define RGB_MATRIX_CENTER {100, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define ENCODERS_PAD_A {D1}
#define ENCODERS_PAD_B {D0}
#define ENCODER_RESOLUTION 2
// Per encoder settings
//#define ENCODER_RESOLUTIONS { 2, 2 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#ifdef PIMORONI_TRACKBALL_ENABLE
#define PIMORONI_TRACKBALL_ROTATE
#define PIMORONI_TRACKBALL_CLICK
#endif
// If using encoder type 2, uncomment this
// #define ENCODERS_B_REVERSE