added first attempt at kucheza firmware

This commit is contained in:
Sadek Baroudi 2023-12-14 02:49:59 -08:00
parent 49cde83a33
commit c23dbe3afb
15 changed files with 596 additions and 0 deletions

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@ -60,6 +60,7 @@ For an example, see `keyboards/fingerpunch/ximi/config.h`, which uses the `FP_ST
#define FP_STARTUP_LIGHT HALF_NOTE(_E6), HALF_NOTE(_F6), HALF_NOTE(_C6), WHOLE_NOTE(_A5), WHOLE_DOT_NOTE(_F5),
#define FP_STARTUP_LIGHT_EXT HALF_NOTE(_E6), HALF_NOTE(_F6), HALF_NOTE(_C6), WHOLE_NOTE(_A5), WHOLE_DOT_NOTE(_F5), WHOLE_DOT_NOTE(_D5), WHOLE_DOT_NOTE(_G5), WHOLE_DOT_NOTE(_C5),
#define FP_STARTUP_DARK HALF_DOT_NOTE(_B5), QUARTER_NOTE(_B5), HALF_NOTE(_E6), HALF_NOTE(_REST), QUARTER_NOTE(_C6), QUARTER_NOTE(_REST), QUARTER_NOTE(_G5), QUARTER_NOTE(_E5), QUARTER_NOTE(_F5), QUARTER_NOTE(_GS5), QUARTER_NOTE(_G5), QUARTER_NOTE(_F5), WHOLE_NOTE(_G5),
#define FP_MARIO QUARTER_NOTE(_E5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_C5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_G5), HALF_DOT_NOTE(_REST), QUARTER_NOTE(_G4),
```
### Shared RGB effects

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@ -0,0 +1,144 @@
/*
Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keyboards/fingerpunch/src/config_pre.h"
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 8
// wiring of each half
#define MATRIX_ROW_PINS { GP0, GP1, GP2, GP3, GP4, GP16 }
#define MATRIX_COL_PINS { GP7, GP8, GP10, GP11, GP12, GP13, GP14, GP15 }
// VIK pin config
#define VIK_SPI_DRIVER SPID0
#define VIK_SPI_SCK_PIN GP22
#define VIK_SPI_MOSI_PIN GP23
#define VIK_SPI_MISO_PIN GP20
#define VIK_SPI_CS GP21
#define VIK_I2C_DRIVER I2CD0
#define VIK_I2C_SDA_PIN GP24
#define VIK_I2C_SCL_PIN GP25
#define VIK_GPIO_1 GP10
#define VIK_GPIO_2 GP24
#define VIK_WS2812_DI_PIN GP9
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* encoder config */
#define ENCODERS_PAD_A {GP6}
#define ENCODERS_PAD_B {GP5}
#define ENCODER_RESOLUTION 2
#define WS2812_DI_PIN GP9
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 42
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 42
#define RGB_MATRIX_CENTER {112, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#ifdef AUDIO_ENABLE
#define AUDIO_VOICES
#define AUDIO_PIN GP18
#define AUDIO_PWM_DRIVER PWMD1
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_A
// #define AUDIO_PWM_PAL_MODE 42 // only if using AUDIO_DRIVER = pwm_hardware
// #define NO_MUSIC_MODE
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
#define FP_AUDIO_MOUSE_BUTTONS
#define FP_AUDIO_CUT_COPY_PASTE
#define FP_AUDIO_SAVE
#define FP_MARIO QUARTER_NOTE(_E5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_C5), QUARTER_NOTE(_E5), QUARTER_NOTE(_REST), QUARTER_NOTE(_G5), HALF_DOT_NOTE(_REST), QUARTER_NOTE(_G4),
#define STARTUP_SONG SONG(FP_MARIO)
#define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND) }
#endif
// #ifdef VIK_PMW3360
// #define POINTING_DEVICE_INVERT_Y
// #endif
#include "keyboards/fingerpunch/src/config_post.h"

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@ -0,0 +1,7 @@
[
{
"type" : "single",
"name" : "ENCODER_ENABLE",
"user_input": "Do you have a rotary encoder?"
}
]

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@ -0,0 +1,17 @@
[
{
"type" : "one-of",
"names" : [ "RGBLIGHT_ENABLE", "RGB_MATRIX_ENABLE" ],
"user_input": "Disable RGB, RGB light, RGB matrix?"
},
{
"type" : "single",
"name" : "ENCODER_ENABLE",
"user_input": "Do you have a rotary encoder?"
},
{
"type" : "single",
"name" : "AUDIO_ENABLE",
"user_input": "Do you want to enable the audio buzzer?"
}
]

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@ -0,0 +1,13 @@
/*
* Copyright 2023 Sadek Baroudi <sadekbaroudi@gmail.com> (@sadekbaroudi)
*/
#pragma once
#define HAL_USE_I2C TRUE
#define HAL_USE_PWM TRUE
#define HAL_USE_PAL TRUE
// #define HAL_USE_SERIAL TRUE // not supported on rp2040, as it seems
#define HAL_USE_SPI TRUE
#include_next <halconf.h>

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@ -0,0 +1,11 @@
{
"manufacturer": "sadekbaroudi",
"keyboard_name": "kucheza",
"url": "https://fingerpunch.xyz/product/kucheza/",
"maintainer": "Sadek Baroudi <sadekbaroudi@gmail.com>",
"usb": {
"vid": "0xFEFE",
"pid": "0x17C8",
"device_version": "1.0.0"
}
}

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@ -0,0 +1,72 @@
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QWERTY,
_COLEMAK,
_RGB
};
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+
// | | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+-------+-------+
// | | | | | | | | | | | | <--- 5 way nav
// +-------+-------+-------+ +-------+-------+-------+ +-------+-------+-------+
// | |
// +-------+
// +-------+-------+-------+
// | | | | <--- 3 way thumb
// +-------+-------+-------+
// ----.
// '..
// '
// +-------+
// | |
// | | <---- foot pedal via TRRS
// | |
// +-------+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kucheza(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LCBR,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_VOLU,
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, MO(_RGB), KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT,
KC_VOLD,
KC_VOLD, KC_MUTE, KC_VOLU,
KC_LSFT
),
[_COLEMAK] = LAYOUT_kucheza(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC,
KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LCBR,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_VOLU,
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, MO(_RGB), KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT,
KC_VOLD,
KC_VOLD, KC_MUTE, KC_VOLU,
KC_LSFT
),
[_RGB] = LAYOUT_kucheza(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
_______, RGB_TOG, RGB_RMOD, RGB_MOD, _______, TG(_QWERTY), _______,
_______, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI, KC_END, _______,
_______, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD, TG(_COLEMAK), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______,
_______, _______, _______,
_______
)
};

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@ -0,0 +1,120 @@
#include "sadekbaroudi.h"
#include QMK_KEYBOARD_H
#define _GAME 0
#define _FUNCTION 1
#define _KICAD 2
#define _FUSION 3
#define _ALPHA 4
enum custom_keycodes {
GAME = SAFE_RANGE,
FUNCTION,
KICAD,
FUSION,
ALPHA,
};
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+
// | | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+-------+-------+
// | | | | | | | | | | | | <--- 5 way nav
// +-------+-------+-------+ +-------+-------+-------+ +-------+-------+-------+
// | |
// +-------+
// +-------+-------+-------+
// | | | | <--- 3 way thumb
// +-------+-------+-------+
// ----.
// '..
// '
// +-------+
// | |
// | | <---- foot pedal via TRRS
// | |
// +-------+
// clang-format off
#define LAYOUT_halfdash_base( \
K01, K02, K03, K04, K05, K06, K07, \
K11, K12, K13, K14, K15, K16, K17, \
K21, K22, K23, K24, K25, K26, K27, \
K31, K32, K33, K34, K35, K36, \
K41, K42, K43, K44, K45, K46, K47 \
) \
LAYOUT_wrapper( \
K01, K02, K03, K04, K05, K06, K07, \
K11, K12, K13, K14, K15, K16, K17, \
K21, K22, K23, K24, K25, K26, K27, \
K31, K32, K33, K34, K35, K36, \
K41, K42, K43, K44, K45, K46, K47 \
)
/* Re-pass though to allow templates to be used */
#define LAYOUT_halfdash_base_wrapper(...) LAYOUT_halfdash_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAME] = LAYOUT_wrapper( \
__GAMES_R0_L__, ___________________GAMES_0_________________, __GAMES_R0_R__, \
__GAMES_R1_L__, ___________________GAMES_1_________________, __GAMES_R1_R__, \
__GAMES_R2_L__, ___________________GAMES_2_________________, __GAMES_R2_R__, \
__GAMES_R3_L__, ___________________GAMES_3_________________, KC_VOLU, \
__GAMES_R4_1__, __GAMES_R4_2__, MO(_FUNCTION), __GAMES_R4_3__, __GAMES_TH_L__, __GAMES_TH_C__, KC_MPRV, KC_MPLY, KC_MNXT, \
KC_VOLD, \
KC_VOLD, KC_MUTE, KC_VOLU, \
KC_LSFT \
),
[_FUNCTION] = LAYOUT_wrapper( \
QK_BOOT, TG(_KICAD), TG(_FUSION), TG(_ALPHA), KC_4, KC_5, KC_LBRC, \
KC_TAB, RGB_TOG, RGB_MODE_REVERSE, RGB_MODE_FORWARD, _______, RGB_SPI, BL_ON, \
KC_CAPS, KC_RGB_BLT, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, BL_OFF, \
KC_LSFT, KC_RGB_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, KC_VOLU, \
KC_LCTL, KC_LGUI, _______, KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
KC_VOLD, \
KC_VOLD, KC_MUTE, KC_VOLU, \
KC_LSFT \
),
[_KICAD] = LAYOUT_wrapper( \
__KICAD_R0_L__, ___________________KICAD_0_________________, __KICAD_R0_R__, \
__KICAD_R1_L__, ___________________KICAD_1_________________, __KICAD_R1_R__, \
__KICAD_R2_L__, ___________________KICAD_2_________________, __KICAD_R2_R__, \
__KICAD_R3_L__, ___________________KICAD_3_________________, KC_VOLU, \
__KICAD_R4_1__, __KICAD_R4_2__, TG(_KICAD), __KICAD_R4_3__, __KICAD_TH_L__, __KICAD_TH_C__, KC_MPRV, KC_MPLY, KC_MNXT, \
KC_VOLD, \
KC_VOLD, KC_MUTE, KC_VOLU, \
KC_LSFT \
),
[_FUSION] = LAYOUT_wrapper( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_DEL , \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_VOLU, \
KC_LCTL, KC_LGUI, TG(_FUSION), KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
KC_VOLD, \
KC_VOLD, KC_MUTE, KC_VOLU, \
KC_LSFT \
),
[_ALPHA] = LAYOUT_wrapper( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_MINS, \
KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_DEL , \
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_VOLU, \
KC_LCTL, KC_LGUI, TG(_ALPHA), KC_LALT, KC_BSPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, \
KC_VOLD, \
KC_VOLD, KC_MUTE, KC_VOLU, \
KC_LSFT \
),
};

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/* Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kucheza.h"
#define NLD NO_LED
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 6, 5, 4, 3, 2, 1, 0, NLD },
{ 7, 8, 9, 10, 11, 12, 13, NLD },
{ 20, 19, 18, 17, 16, 15, 14, NLD },
{ 21, 22, 23, 24, 25, 26, NLD, NLD },
{ 32, 31, 30, 29, 28, 27, NLD, NLD },
{ NLD, NLD, NLD, NLD, NLD, NLD, NLD, NLD }
}, {
// This section is complete, see google doc
{223, 11}, {187, 4}, {152, 3}, {116, 0}, {80, 3}, {45, 4}, {9, 4},
{9, 18}, {45, 18}, {80, 16}, {116, 12}, {152, 16}, {187, 18}, {223, 24},
{223, 38}, {187, 31}, {152, 29}, {116, 26}, {80, 29}, {45, 31}, {9, 31},
{9, 44}, {4, 44}, {80, 43}, {116, 39}, {152, 43}, {187, 44},
{212, 59}, {173, 58}, {137, 58}, {80, 58}, {45, 58}, {9, 58},
{0, 68}, {10, 68}, {22, 68}, {33, 68}, {45, 68}, {56, 68}, {68, 68}, {79, 68}, {91, 68} // accent lights
}, {
1, 4, 4, 4, 4, 4, 1, // row 1 - right to left
1, 4, 4, 4, 4, 4, 1, // row 2 - left to right
1, 4, 12, 12, 12, 12, 1, // row 3 - right to left
1, 4, 4, 4, 4, 4, // row 4 - left to right
1, 1, 1, 1, 1, 1, // row 5 - right to left
1, 1, 1, 1, 1, 1, 1, 1, 1 // accent lights - left to right
} };
#endif

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/* Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+
// | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+
// | | | | | | | | |
// +-------+-------+-------+-------+-------+-------+-------+ +-------+-------+-------+
// | | | | | | | | | | | | <--- 5 way nav
// +-------+-------+-------+ +-------+-------+-------+ +-------+-------+-------+
// | |
// +-------+
// +-------+-------+-------+
// | | | | <--- 3 way thumb
// +-------+-------+-------+
// ----.
// '..
// '
// +-------+
// | |
// | | <---- foot pedal via TRRS
// | |
// +-------+
#define LAYOUT_kucheza( \
K00, K01, K02, K03, K04, K05, K06, \
K10, K11, K12, K13, K14, K15, K16, \
K20, K21, K22, K23, K24, K25, K26, \
K30, K31, K32, K33, K34, K35, K52, \
K40, K41, K42, K43, K44, K45, K53, K56, K55, \
K54, \
K17, K27, K37, \
K07 \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, ___, K37 }, \
{ K40, K41, K42, K43, K44, K45, ___, ___ }, \
{ ___, ___, K52, K53, K54, K55, K56, ___ } \
}
#include "keyboards/fingerpunch/src/fp.h"

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#pragma once
#include_next <mcuconf.h>
#undef RP_I2C_USE_I2C0
#define RP_I2C_USE_I2C0 TRUE
#undef RP_PWM_USE_PWM1
#define RP_PWM_USE_PWM1 TRUE
#undef RP_SPI_USE_SPI0
#define RP_SPI_USE_SPI0 TRUE
// #undef RP_PWM_USE_PWM0
// #define RP_PWM_USE_PWM0 TRUE
// #undef RP_SIO_USE_UART0
// #define RP_SIO_USE_UART0 TRUE

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# kucheza
An ergonomic 65% keyboard
* Keyboard Maintainer: [sadekbaroudi](https://github.com/sadekbaroudi)
To build the firmware for this keyboard (after setting up your build environment):
```
make fingerpunch/kucheza/v3:default RGB_MATRIX_ENABLE=yes AUDIO_ENABLE=yes
```
Options are:
```
CIRQUE_ENABLE=yes
RGBLIGHT_ENABLE=yes
RGB_MATRIX_ENABLE=yes
ENCODER_ENABLE=yes
AUDIO_ENABLE=yes
HAPTIC_ENABLE=yes
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -0,0 +1,2 @@
#include "keyboards/fingerpunch/src/rgb_matrix_effects/alpha_mod_homerow.inc"
#include "keyboards/fingerpunch/src/rgb_matrix_effects/alpha_mod_homerow_cycle.inc"

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@ -0,0 +1,52 @@
# MCU name
MCU = RP2040
# Bootloader selection
BOOTLOADER = rp2040
# LTO must be disabled for RP2040 builds
LTO_ENABLE = no
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MOUSEKEY_ENABLE = yes
# Either do RGBLIGHT_ENABLE or RGB_MATRIX_ENABLE and RGB_MATRIX_DRIVER
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE ?= yes
RGB_MATRIX_DRIVER = ws2812
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
ENCODER_ENABLE = no
# EXTRAFLAGS += -flto # macros disabled, if you need the extra space
MOUSEKEY_ENABLE = no
AUDIO_ENABLE ?= yes
AUDIO_DRIVER = pwm_hardware
# PIO serial/WS2812 drivers must be used on RP2040
SERIAL_DRIVER = vendor
WS2812_DRIVER = vendor
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_CUSTOM_KB = yes
OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB
endif
VIK_ENABLE = yes
include keyboards/fingerpunch/src/rules.mk

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@ -196,6 +196,11 @@ expanded before being used as arguments to the LAYOUT_xxx macro.
# define LAYOUT LAYOUT_baboon38
#endif
// Since LAYOUT_kucheza uses the name LAYOUT_kucheza instead of LAYOUT
#if (!defined(LAYOUT) && defined(LAYOUT_kucheza))
# define LAYOUT LAYOUT_kucheza
#endif
// clang-format off
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)