added support for game layer
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@ -35,11 +35,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[_GAME] = LAYOUT_halfdash( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H , \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, \
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KC_LCTL, KC_LGUI, KC_LALT, TG(_GAME), KC_J, KC_SPC, KC_ENT \
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KC_F4, KC_F1, KC_F2, KC_C, KC_V, KC_G, KC_N, \
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KC_Z, KC_Q, KC_W, KC_E, KC_R, KC_D, KC_Y, \
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KC_P, KC_A, KC_F, KC_D, KC_L, KC_H, KC_F7, \
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KC_LSFT, KC_T, KC_K, KC_SCLN, KC_DOT, KC_B, \
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KC_LCTL, KC_GRV, KC_LALT, TG(_GAME), KC_J, KC_X, KC_COMM \
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),
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[_KICAD] = LAYOUT_halfdash( \
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