added pinkies out v2 extended firmware

This commit is contained in:
Sadek Baroudi 2023-06-08 00:53:31 -07:00
parent a28b7ae495
commit 041dd0ea85
16 changed files with 851 additions and 63 deletions

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@ -43,6 +43,11 @@ get_valid_keyboards() {
if [[ -e "${line}/v${i}/fp_build.json" ]]; then
echo -n "${line}/v${i} "
fi
# special case for pinkies out v2 extended
if [[ -e "${line}/v${i}_ext/fp_build.json" ]]; then
echo -n "${line}/v${i} "
fi
done
# special case for tenbit

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@ -22,69 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 66
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 66
#define RGB_MATRIX_CENTER {100, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

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@ -21,6 +21,8 @@
# include "v1.h"
#elif defined(KEYBOARD_fingerpunch_pinkiesout_v2)
# include "v2.h"
#elif defined(KEYBOARD_fingerpunch_pinkiesout_v2_ext)
# include "v2_ext.h"
#endif
#include "keyboards/fingerpunch/src/fp.h"

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@ -28,6 +28,69 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS \
{ D2, D4, C6, D7, E6, F5, F6, F7, B1 }
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 66
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 66
#define RGB_MATRIX_CENTER {100, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

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@ -51,6 +51,69 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENCODERS_PAD_B {D2, B7}
#define ENCODER_RESOLUTION 2
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 66
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 66
#define RGB_MATRIX_CENTER {100, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#ifdef AUDIO_ENABLE
#define AUDIO_VOICES
#define AUDIO_PIN B5

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@ -0,0 +1,165 @@
/*
Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 8
// SHIFT REGISTER
// Only needed for matrix_74hc595_spi.c
#define SHIFTREG_MATRIX_COL_CS B6
#define SHIFTREG_DIVISOR 8
#define MATRIX_ROW_PINS_SR { D4, C6, D7, E6, B4, F4, F5, F6, F7 }
// SPI config for shift register
#define SPI_SCK_PIN B1
#define SPI_MOSI_PIN B2
#define SPI_MISO_PIN B3
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#define SPI_DRIVER SPID0
#endif // CONVERT_TO_(any_rp2040)
#ifdef CONVERT_TO_STEMCELL
#define SPI_DRIVER SPID1
#define SPI_SCK_PAL_MODE 5
#define SPI_MOSI_PAL_MODE 5
#define SPI_MISO_PAL_MODE 5
#endif // CONVERT_TO_STEMCELL
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* encoder config */
#define ENCODERS_PAD_A {C7, D5}
#define ENCODERS_PAD_B {D2, B7}
#define ENCODER_RESOLUTION 2
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 70
#define RGBLIGHT_HUE_STEP 16
#define RGBLIGHT_SAT_STEP 16
#define RGBLIGHT_VAL_STEP 16
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level for RGBLIGHT_ENABLE */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 70
#define RGB_MATRIX_CENTER {120, 32}
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 /* The maximum brightness level for RGB_MATRIX */
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYREACTIVE_ENABLED
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
// #define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#ifdef AUDIO_ENABLE
#define AUDIO_VOICES
#define AUDIO_PIN B5
#ifdef CONVERT_TO_STEMCELL
#define AUDIO_PWM_DRIVER PWMD2
#define AUDIO_PWM_CHANNEL 1
#define AUDIO_STATE_TIMER GPTD4
#endif // CONVERT_TO_STEMCELL
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#define AUDIO_PWM_DRIVER PWMD4
#define AUDIO_PWM_CHANNEL RP2040_PWM_CHANNEL_B
#define AUDIO_STATE_TIMER GPTD1
#endif // CONVERT_TO_(any_rp2040)
#define AUDIO_VOICES
// #define AUDIO_PWM_PAL_MODE 42 // only if using AUDIO_DRIVER = pwm_hardware
// #define NO_MUSIC_MODE
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
#define FP_AUDIO_MOUSE_BUTTONS
#define FP_AUDIO_CUT_COPY_PASTE
#define FP_AUDIO_SAVE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#define DEFAULT_LAYER_SONGS \
{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND) }
#endif
#ifdef HAPTIC_ENABLE
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
#define FB_LOOPGAIN 1 // For Low:0, Medium:1, High:2, Very High:3
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define F_LRA 150 // resonance freq
#define DRV_GREETING alert_750ms
#define FP_HAPTIC_MOUSE_BUTTONS
#define FP_HAPTIC_CUT_COPY_PASTE
#define FP_HAPTIC_SAVE
#endif
#ifdef CIRQUE_ENABLE
// cirque trackpad config
#define CIRQUE_PINNACLE_ADDR 0x2A
#define POINTING_DEVICE_ROTATION_90
#define CIRQUE_PINNACLE_TAP_ENABLE
#define POINTING_DEVICE_TASK_THROTTLE_MS 5
#define I2C1_CLOCK_SPEED 400000
#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2
#endif

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@ -0,0 +1,31 @@
[
{
"type" : "convert-to",
"name" : "stemcell"
},
{
"type" : "single",
"name" : "CIRQUE_ENABLE",
"user_input": "Do you have a cirque?"
},
{
"type" : "one-of",
"names" : [ "RGBLIGHT_ENABLE", "RGB_MATRIX_ENABLE" ],
"user_input": "No RGB, RGB light, RGB matrix?"
},
{
"type" : "single",
"name" : "ENCODER_ENABLE",
"user_input": "Do you have one or more rotary encoders?"
},
{
"type" : "single",
"name" : "AUDIO_ENABLE",
"user_input": "Do you have an audio buzzer?"
},
{
"type" : "single",
"name" : "HAPTIC_ENABLE",
"user_input": "Do you have haptic feedback?"
}
]

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@ -0,0 +1,41 @@
// BEGIN SADEK PWM LED testing
/* Copyright 2020 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This file was auto-generated by:
* `qmk chibios-confupdate -i keyboards/tkw/grandiceps/halconf.h -r platforms/chibios/BLACKPILL_STM32_F411/configs/halconf.h`
*/
#pragma once
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#define HAL_USE_PWM TRUE
#define HAL_USE_I2C TRUE
#define HAL_USE_PAL TRUE
#define HAL_USE_SPI TRUE
#endif // CONVERT_TO_(any_rp2040)
#ifdef CONVERT_TO_STEMCELL
#define HAL_USE_PWM TRUE
#define HAL_USE_GPT TRUE
#define HAL_USE_SERIAL TRUE
#define HAL_USE_SPI TRUE
#define SPI_USE_WAIT TRUE
#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD
#endif
#include_next <halconf.h>

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@ -0,0 +1,11 @@
{
"manufacturer": "sadekbaroudi",
"keyboard_name": "pinkies out",
"url": "https://fingerpunch.xyz/product/pinkies-out-v2/",
"maintainer": "Sadek Baroudi <sadekbaroudi@gmail.com>",
"usb": {
"vid": "0xFEFE",
"pid": "0x6011",
"device_version": "2.0.0"
}
}

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@ -0,0 +1,100 @@
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_QWERTY,
_COLEMAK,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_pinkiesout(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LPRN, KC_RPRN, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LCBR, KC_RCBR, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ADJUST, ADJUST, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_MINS, LOWER, KC_SPC, KC_LALT, _______, _______, KC_RALT, KC_SPC, RAISE, KC_EQL, KC_RALT, KC_RGUI, KC_RCTL
),
[_COLEMAK] = LAYOUT_pinkiesout(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LPRN, KC_RPRN, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LBRC, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_CAPS, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LCBR, KC_RCBR, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, ADJUST, ADJUST, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_MINS, LOWER, KC_SPC, KC_LALT, _______, _______, KC_RALT, KC_SPC, RAISE, KC_EQL, KC_RALT, KC_RGUI, KC_RCTL
),
[_LOWER] = LAYOUT_pinkiesout(
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_pinkiesout(
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______,
_______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_pinkiesout(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, RGB_TOG, RGB_RMOD, RGB_MOD, _______, TG(_QWERTY), _______, _______, _______, _______, _______, KC_F11, KC_F12, _______,
_______, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI, TG(_COLEMAK), _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
default:
break;
}
return true;
}

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/* Copyright 2021 Sadek Baroudi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sadekbaroudi.h"
#include QMK_KEYBOARD_H
// Uncomment to set up WPM
//char wpm_as_str[8];
/*
* The `LAYOUT_pinkiesout_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg ALPHA_ALT, Alpha, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_pinkiesout_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, \
K33, K34, K35, K36, K37, K38 \
) \
LAYOUT_wrapper( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, TO(_KICAD), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, K01, K02, K03, LT(_FUNCTION, K04), K05, _______, TO(_NAVIGATION), K06, LT(_FUNCTION, K07), K08, K09, K0A, KC_BSLS, \
KC_CAPS, LCTL_T(K11), LGUI_T(K12), LALT_T(K13), LSFT_T(K14), K15, _______, TO(_ALPHA), LT(_MOUSE, K16), RSFT_T(K17), RALT_T(K18), RGUI_T(K19), RCTL_T(K1A), KC_QUOT, \
KC_LSFT, K21, K22, K23, K24, K25, _______, _______, K26, K27, K28, K29, K2A, KC_ENT, \
KC_LCTL, KC_LGUI, K33, LT(_NAVIGATION,K34), LT(_FUNCTION,K35), KC_MUTE, KC_MUTE, LT(_MEDIA,K36), LT(_SYMBOLS,K37), K38, KC_RGUI, KC_RCTL \
)
/* Re-pass though to allow templates to be used */
#define LAYOUT_pinkiesout_base_wrapper(...) LAYOUT_pinkiesout_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ALPHA_ALT] = LAYOUT_pinkiesout_base_wrapper(
_________________ALPHA_ALT_L1_________________, _________________ALPHA_ALT_R1_________________,
_________________ALPHA_ALT_L2_________________, _________________ALPHA_ALT_R2_________________,
_________________ALPHA_ALT_L3_________________, _________________ALPHA_ALT_R3_________________,
__ALPHA_ALT_THUMBS_6__
),
[_ALPHA] = LAYOUT_pinkiesout_base_wrapper(
__________________ALPHA_L1____________________, __________________ALPHA_R1____________________,
__________________ALPHA_L2____________________, __________________ALPHA_R2____________________,
__________________ALPHA_L3____________________, __________________ALPHA_R3____________________,
__ALPHA_THUMBS_6__
),
[_NAVIGATION] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_ALPHA), _______, _______, _______, _______, _______, _______,
_______, ________________NAVIGATION_1_______________, _______, TO(_SYMBOLS), _________________NUMPAD_1__________________, _______,
_______, ________________NAVIGATION_2_______________, _______, _______, _________________NUMPAD_2__________________, _______,
_______, ________________NAVIGATION_3_______________, _______, _______, _________________NUMPAD_3__________________, _______,
_______, _______, _______, _______, KC_TAB, _______, _______, KC_BSPC, KC_SPACE, KC_DOT, _______, _______
),
[_SYMBOLS] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_NAVIGATION), _______, _______, _______, _______, _______, _______,
_______, ________________SYMBOLS_L1_________________, _______, TO(_FUNCTION), ________________SYMBOLS_R1_________________, _______,
_______, ________________SYMBOLS_L2_________________, _______, _______, ________________SYMBOLS_R2_________________, _______,
_______, ________________SYMBOLS_L3_________________, _______, _______, ________________SYMBOLS_R3_________________, _______,
_______, _______, _______, KC_ENT, KC_DEL, _______, _______, KC_BSPC, _______, _______, _______, _______
),
[_FUNCTION] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_SYMBOLS), _______, _______, _______, _______, _______, _______,
_______, ________________SHIFTNAV_1_________________, _______, TO(_MEDIA), ________________FUNCTION_1_________________, _______,
_______, ________________SHIFTNAV_2_________________, _______, _______, ________________FUNCTION_2_________________, _______,
_______, ________________SHIFTNAV_3_________________, _______, _______, ________________FUNCTION_3_________________, _______,
_______, _______, _______, _______, _______, _______, _______, N_DEL_LINE, KC_SPACE, _______, _______, _______
),
[_MEDIA] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_FUNCTION), _______, _______, _______, _______, _______, _______,
_______, ___________________RGB_1___________________, _______, TO(_MOUSE), _________________MACROS_1__________________, _______,
_______, ___________________RGB_2___________________, _______, _______, _________________MACROS_2__________________, _______,
_______, ___________________RGB_3___________________, _______, _______, _________________MACROS_3__________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_MOUSE] = LAYOUT_wrapper(
_______, _______, _______, _______, _______, _______, _______, TO(_MEDIA), _______, _______, _______, _______, _______, _______,
_______, __________________MOUSE_1__________________, _______, TO(_GAME), ___________________BLANK___________________, _______,
_______, __________________MOUSE_2__________________, _______, _______, ___________________BLANK___________________, _______,
_______, __________________MOUSE_3__________________, _______, _______, ___________________BLANK___________________, _______,
_______, _______, _______, KC_MS_BTN1, KC_MS_BTN3, _______, _______, KC_MS_BTN3, KC_MS_BTN2, _______, _______, _______
),
[_GAME] = LAYOUT_wrapper(
__GAMES_R0_L__, ___________________GAMES_0_________________, __GAMES_R0_R__, TO(_MOUSE), _______, _______, _______, _______, _______, _______, \
__GAMES_R1_L__, ___________________GAMES_1_________________, __GAMES_R1_R__, TO(_KICAD), ___________________BLANK___________________, _______, \
__GAMES_R2_L__, ___________________GAMES_2_________________, __GAMES_R2_R__, _______, ___________________BLANK___________________, _______, \
__GAMES_R3_L__, ___________________GAMES_3_________________, __GAMES_R3_R__, _______, ___________________BLANK___________________, _______, \
__GAMES_R4_1__, __GAMES_R4_3__, __GAMES_TH_L__, __GAMES_TH_C__, __GAMES_TH_R__, _______, _______, _______, _______, _______, _______, _______ \
),
[_KICAD] = LAYOUT_wrapper(
__KICAD_R0_L__, ___________________KICAD_0_________________, __KICAD_R0_R__, TO(_GAME), _______, _______, _______, _______, _______, _______, \
__KICAD_R1_L__, ___________________KICAD_1_________________, __KICAD_R1_R__, TO(_ALPHA), _________________NUMPAD_1__________________, _______, \
__KICAD_R2_L__, ___________________KICAD_2_________________, __KICAD_R2_R__, _______, _________________NUMPAD_2__________________, _______, \
__KICAD_R3_L__, ___________________KICAD_3_________________, __GAMES_R3_R__, _______, _________________NUMPAD_3__________________, _______, \
__KICAD_R4_1__, __KICAD_R4_3__, __KICAD_TH_L__, __KICAD_TH_C__, __KICAD_TH_R__, _______, _______, KC_BSPC, KC_SPACE, KC_DOT, _______, _______ \
)
};

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/* Copyright 2020 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This file was auto-generated by:
* `qmk chibios-confupdate -i keyboards/tkw/grandiceps/mcuconf.h -r platforms/chibios/BLACKPILL_STM32_F411/configs/mcuconf.h`
*/
#pragma once
#include_next "mcuconf.h"
#if defined(CONVERT_TO_ELITE_PI) || defined(CONVERT_TO_RP2040_CE) || defined(CONVERT_TO_HELIOS) || defined(CONVERT_TO_LIATRIS)
#undef RP_I2C_USE_I2C1
#define RP_I2C_USE_I2C1 TRUE
#undef RP_PWM_USE_PWM4
#define RP_PWM_USE_PWM4 TRUE
#undef RP_PWM_USE_TIM1
#define RP_PWM_USE_TIM1 TRUE
#undef RP_SPI_USE_SPI0
#define RP_SPI_USE_SPI0 TRUE
#endif // CONVERT_TO_(any_rp2040)
#ifdef CONVERT_TO_STEMCELL
#undef STM32_SPI_USE_SPI0
#define STM32_SPI_USE_SPI0 TRUE
#undef STM32_SPI_USE_SPI1
#define STM32_SPI_USE_SPI1 TRUE
#undef STM32_ST_USE_TIMER
#define STM32_ST_USE_TIMER 5
#undef STM32_GPT_USE_TIM4
#define STM32_GPT_USE_TIM4 TRUE
#undef STM32_PWM_USE_TIM2
#define STM32_PWM_USE_TIM2 TRUE
#endif // CONVERT_TO_STEMCELL

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# pinkiesout
An ergonomic 65% keyboard
* Keyboard Maintainer: [sadekbaroudi](https://github.com/sadekbaroudi)
To build the firmware for this keyboard (after setting up your build environment):
```
make fingerpunch/pinkiesout/v2_ext:default RGB_MATRIX_ENABLE=yes AUDIO_ENABLE=yes CIRQUE_ENABLE=yes ENCODER_ENABLE=yes CONVERT_TO=stemcell
```
Don't forget to add ```CONVERT_TO=stemcell``` if using a stemcell controller.
Options are:
```
CIRQUE_ENABLE=yes
RGBLIGHT_ENABLE=yes
RGB_MATRIX_ENABLE=yes
ENCODER_ENABLE=yes
AUDIO_ENABLE=yes
HAPTIC_ENABLE=yes
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MOUSEKEY_ENABLE = yes
# Either do RGBLIGHT_ENABLE or RGB_MATRIX_ENABLE and RGB_MATRIX_DRIVER
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = no
RGB_MATRIX_DRIVER = WS2812
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
ENCODER_ENABLE = no
# EXTRAFLAGS += -flto # macros disabled, if you need the extra space
MOUSEKEY_ENABLE = no
SRC += keyboards/fingerpunch/src/fp_matrix_74hc595_spi.c
QUANTUM_LIB_SRC += spi_master.c
CUSTOM_MATRIX = lite
AUDIO_ENABLE ?= no
ifeq ($(strip $(CONVERT_TO)), stemcell)
AUDIO_DRIVER = pwm_software
endif
ifeq ($(strip $(CONVERT_TO)), elite_pi)
AUDIO_DRIVER = pwm_hardware
endif
ifeq ($(strip $(CONVERT_TO)), rp2040_ce)
AUDIO_DRIVER = pwm_hardware
endif
ifeq ($(strip $(CONVERT_TO)), helios)
AUDIO_DRIVER = pwm_hardware
endif
ifeq ($(strip $(CONVERT_TO)), liatris)
AUDIO_DRIVER = pwm_hardware
endif
HAPTIC_ENABLE ?= no
HAPTIC_DRIVER = DRV2605L
ifeq ($(strip $(CIRQUE_ENABLE)), yes)
MOUSEKEY_ENABLE := yes # not required, but enabling for mouse button keys
POINTING_DEVICE_ENABLE := yes
POINTING_DEVICE_DRIVER := cirque_pinnacle_i2c
OPT_DEFS += -DCIRQUE_ENABLE
endif

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/* Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v2_ext.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 1, 67, 3, 5, 65, 66, 4, 2 },
{ 12, 60, 10, 8, 62, 61, 9, 11 },
{ 15, 53, 17, 19, 51, 52, 18, 16 },
{ 26, 46, 24, 22, 48, 47, 23, 25 },
{ 30, 38, 32, 34, 35, 36, 33, 31 },
{ 0, 44, 49, 41, 58, 55, 69, 21 },
{ 13, 56, 6, 29, 64, 50, 20, 42 },
{ 14, 43, 7, 28, 63, NO_LED, NO_LED, 27 },
{ 68, 57, 54, 39, 40, 70, 45, 59 }
}, {
{7,1}, {21,1}, {36,2}, {51,1}, {65,5}, {79,10}, {93,14},
{90,21}, {76,20}, {62,16}, {48,12}, {33,12}, {19,12}, {4,10},
{2,20}, {16,22}, {31,23}, {46,23}, {60,27}, {74,31}, {88,35},
{87,50}, {71,42}, {57,38}, {43,33}, {28,34}, {14,33}, {0,31},
{0,40}, {12,43}, {25,46}, {40,48}, {56,51}, {70,56}, {84,63},
{138,63}, {152,56}, {166,51}, {182,48}, {197,46}, {210,43}, {223,40},
{221,31}, {209,33}, {200,34}, {179,33}, {165,38}, {151,42}, {135,50},
{134,35}, {148,31}, {162,27}, {176,23}, {191,23}, {206,22}, {220,20},
{218,9}, {203,12}, {189,12}, {174,12}, {160,16}, {146,20}, {132,24},
{129,14}, {143,10}, {157,5}, {171,1}, {186,2}, {201,1}, {215,0}
}, {
1, 4, 4, 4, 4, 4, 1, // left half - row 1 - left to right
1, 4, 4, 4, 4, 4, 1, // left half - row 2 - right to left
1, 12, 12, 12, 12, 4, 1, // left half - row 3 - left to right
1, 4, 4, 4, 4, 4, 1, // left half - row 4 - right to left
1, 1, 1, 1, 1, 9, 1, // left thumbs - left to right
1, 9, 1, 1, 1, 1, 1, // right thumbs - left to right
1, 4, 4, 4, 4, 4, 1, // right half - row 4 - right to left
1, 4, 12, 12, 12, 12, 1, // right half - row 3 - left to right
1, 4, 4, 4, 4, 4, 1, // right half - row 2 - right to left
1, 4, 4, 4, 4, 4, 1 // right half - row 1 - left to right
} };
#endif

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/* Copyright 2021 Sadek Baroudi <sadekbaroudi@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define ___ KC_NO
#define LAYOUT_pinkiesout( \
K50, K00, K01, K02, K03, K04, K62, K65, K05, K06, K07, K80, K53, K86, \
K60, K10, K11, K12, K13, K14, K72, K75, K15, K16, K17, K81, K55, K87, \
K70, K20, K21, K22, K23, K24, K63, K66, K25, K26, K27, K82, K56, K67, \
K71, K30, K31, K32, K33, K34, K51, K52, K35, K36, K37, K83, K57, K77, \
K74, K64, K40, K41, K42, K43, K44, K76, K73, K45, K46, K47, K84, K85, K54, K61 \
) \
{ \
{ K00, K07, K02, K04, K05, K06, K03, K01 }, \
{ K10, K17, K12, K14, K15, K16, K13, K11 }, \
{ K20, K27, K22, K24, K25, K26, K23, K21 }, \
{ K30, K37, K32, K34, K35, K36, K33, K31 }, \
{ K40, K47, K42, K44, K45, K46, K43, K41 }, \
{ K50, K57, K52, K54, K55, K56, K53, K51 }, \
{ K60, K67, K62, K64, K65, K66, K63, K61 }, \
{ K70, K77, K72, K74, K75, K76, K73, K71 }, \
{ K80, K87, K82, K84, K85, K86, K83, K81 } \
}