relog/clients/anim/main.js

199 lines
4.3 KiB
JavaScript

var currentTime = 60*(24*2+9);
var clients = [];
var context;
var width = 1024;
var height = 500;
var decay = 0.5;
var timeStep = 1;
var stepSize = 50*timeStep;
var frameDuration = 50;
var radius = 1.4;
var interval;
var time2index = [];
var random = [];
var circlePoints = [];
$(function () {
init();
start();
})
function init() {
context = $('#canvas')[0].getContext('2d');
clients = [];
data.matrix.forEach(function (times, index) {
clients[index] = {point:undefined, x:0, y:0, r:0, x0:0, y0:0, r0:0};
random[index] = Math.random();
});
var menu = $('#menu');
for (var i = 2; i < 16; i++) {
(function () {
var time = i*6*60;
var d = Math.floor(i/4);
var h = (i % 4)*6;
var node = $('<span class="button">T'+d+' '+h+':00</span>');
node.click(function () {
currentTime = time;
start();
})
menu.append(node);
})();
}
var index = -1;
for (var time = -60; time <= (4*24+1)*60; time++) {
while (data.times[index+1] <= time) index++;
time2index[time] = index;
}
for (var i = -100; i < 100; i++) {
for (var j = -100; j < 100; j++) {
//var x = i + (j % 2)/2, y = j * Math.sqrt(0.75);
var x = i, y = j;
var r = Math.round(Math.sqrt(x*x + y*y)*100);
var a = Math.atan2(y,x);
circlePoints.push({x:x,y:y,r:r,a:a});
}
}
circlePoints = circlePoints.sort( function (a,b) { return (a.r == b.r) ? (a.a - b.a) : (a.r - b.r);} );
circlePoints.length = 2000;
}
function start() {
if (!interval) interval = setInterval(update, frameDuration);
setTimeout(stop, 10000);
}
function stop() {
if (interval) {
clearInterval(interval);
interval = false;
}
}
function update() {
currentTime += timeStep;
if (currentTime >= 4*24*60) {
stop();
return;
}
renderTime();
updateData();
updatePosition();
renderCanvas();
}
function renderTime() {
var d = Math.floor(currentTime/1440);
var h = Math.floor(currentTime/60) % 24;
var m = Math.floor(currentTime) % 60;
h = (h+100+'').substr(1);
m = (m+100+'').substr(1);
$('#timer').html('Tag '+d+' - '+h+':'+m);
}
function updateData() {
var points = [];
data.points.forEach(function (point, index) {
points[index] = [];
})
data.matrix.forEach(function (times, index) {
var timeId = time2index[Math.floor(currentTime + 15*random[index])];
var point = undefined;
if (isFinite(times[timeId])) point = times[timeId];
var client = clients[index];
if (client.point != point) {
if (valid(point)) {
client.x0 = data.points[point].x;
client.y0 = data.points[point].y;
client.r0 = 1;
if (!valid(client.point)) client.x = undefined;
} else {
client.r0 = 0;
}
client.point = point;
}
if (valid(client.point)) points[client.point].push(index);
});
points.forEach(function (clientList, pointIndex) {
var point = data.points[pointIndex];
var x0 = Math.round(point.x*width);
var y0 = Math.round(point.y*height);
clientList.forEach(function (clientIndex, index) {
var client = clients[clientIndex];
client.x0 = x0 + circlePoints[index].x*3;
client.y0 = y0 + circlePoints[index].y*3;
if (client.x === undefined) {
client.x = client.x0;
client.y = client.y0;
}
})
});
}
function updatePosition() {
clients.forEach(function (client) {
client.xo = client.x;
client.yo = client.y;
var dx = (client.x0 - client.x);
var dy = (client.y0 - client.y);
var r = Math.sqrt(dx*dx + dy+dy);
if (r > 1e-2) {
var rn = Math.max(r-stepSize, 0);
var f = 1-rn/r;
client.x += (client.x0 - client.x)*f;
client.y += (client.y0 - client.y)*f;
} else {
client.x = client.x0;
client.y = client.y0;
}
client.r += (client.r0 - client.r)*decay;
})
}
function renderCanvas() {
context.clearRect(0, 0, width, height);
context.fillStyle = '#F00';
clients.forEach(function (client) {
if (client.r > 1e-2) {
var dx = client.x - client.xo;
var dy = client.y - client.yo;
var r = Math.sqrt(dx*dx + dy*dy);
if (r > 1) {
var a = Math.min(10/r, 1);
context.strokeStyle = 'rgba(255,0,0,'+a+')';
context.lineWidth = client.r*2*radius;
context.beginPath();
context.moveTo(client.xo, client.yo);
context.lineTo(client.x, client.y );
context.stroke();
} else {
context.beginPath();
context.arc(client.x, client.y, client.r*radius, 0, 2*Math.PI, false);
context.fill();
}
}
});
}
function valid(point) {
return (point != null) && (point !== undefined);
}