fixing bug #15
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			@ -11,7 +11,7 @@ var height = 490;
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var gridSize = 3;
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var nearFieldRadius = 30;
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var timeStep = 1000/1500; (250, 500, 1000)
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var timeStep = 1000/1500; //(250, 500, 1000)
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var decay = Math.pow(0.8, 5);
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var stepSize = 100*timeStep;
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var frameDuration = 40;
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			@ -325,15 +325,10 @@ function updatePosition() {
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	}
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	clients.forEach(function (client) {
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		client.r += (client.r0 - client.r)*decay;
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		//client.r += (client.r0 - client.r)*decay;
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		client.r = client.r0;
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		if (!valid(client.point) && (client.r < 1e-2)) {
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			client.valid = false;
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			return;
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		} else {
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			client.valid = true;
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		}
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		client.valid = valid(client.point) || (client.r > 1e-2);
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		if (client.settled) {
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			var x = Math.round(client.x/gridSize);
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			@ -373,6 +368,7 @@ function updatePosition() {
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			if (!client.settled) {
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				// Kommt gerade von wo anders her
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				// Mach mal einen Sprung nach vorn
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				var xn, yn;
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				var dx = (client.x0 - client.x);
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				var dy = (client.y0 - client.y);
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			@ -381,20 +377,24 @@ function updatePosition() {
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					var rn = Math.max(r-stepSize, 0);
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					var f = 1-rn/r;
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					xn = client.x + (client.x0 - client.x)*f;
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					yn = client.y + (client.y0 - client.y)*f;
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					client.x = client.x + (client.x0 - client.x)*f;
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					client.y = client.y + (client.y0 - client.y)*f;
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				} else {
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					xn = client.x0;
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					yn = client.y0;
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					client.x = client.x0;
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					client.y = client.y0;
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				}
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				var dx = (client.x0 - xn);
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				var dy = (client.y0 - yn);
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				// Bin ich schon da?
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				var dx = (client.x0 - client.x);
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				var dy = (client.y0 - client.y);
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				var r = Math.sqrt(dx*dx + dy*dy);
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				if (r < nearFieldRadius) {
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					xn = Math.round(xn/gridSize);
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					yn = Math.round(yn/gridSize);
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					xn = Math.round(client.x/gridSize);
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					yn = Math.round(client.y/gridSize);
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					// Ist der neue Platz noch frei?
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					if (grid[xn][yn]) {
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						grid[xn][yn] = false;
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						client.x = xn*gridSize;
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						client.y = yn*gridSize;
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					} else {
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			@ -421,11 +421,7 @@ function updatePosition() {
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							client.settled = true;
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						}
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					}
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				} else {
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					client.x = xn;
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					client.y = yn;
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				}
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			}
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		}
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	});
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			@ -439,30 +435,38 @@ function updatePosition() {
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			var gridx  = Math.round(client.x /gridSize);
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			var gridy  = Math.round(client.y /gridSize);
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			var dxmin = 0;
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			var dymin = 0;
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			grid[gridx][gridy] = true;
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			var dx = (gridx-gridx0);
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			var dy = (gridy-gridy0);
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			var rMin = dx*dx + dy*dy - 1e-5;
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			for (var dxg = -1; dxg <= 1; dxg++) {
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				for (var dyg = -1; dyg <= 1; dyg++) {
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					if (grid[gridx+dxg][gridy+dyg]) {
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						var dx = (gridx+dxg-gridx0);
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						var dy = (gridy+dyg-gridy0);
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						var r = dx*dx + dy*dy;
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						if (r < rMin) {
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							rMin = r;
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							dxmin = dxg;
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							dymin = dyg;
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			do {
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				var dx = (gridx-gridx0);
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				var dy = (gridy-gridy0);
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				var rMin = dx*dx + dy*dy - 1e-5;
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				var dxmin = 0;
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				var dymin = 0;
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				var foundBetter = false
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				for (var dxg = -1; dxg <= 1; dxg++) {
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					for (var dyg = -1; dyg <= 1; dyg++) {
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						if (grid[gridx+dxg][gridy+dyg] && ((dxg != 0) || (dyg != 0))) {
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							var dx = (gridx+dxg-gridx0);
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							var dy = (gridy+dyg-gridy0);
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							var r = dx*dx + dy*dy;
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							if (r < rMin) {
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								rMin = r;
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								dxmin = dxg;
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								dymin = dyg;
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								foundBetter = true;
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							}
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						}
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					}
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				}
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			}
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			grid[gridx][gridy] = true;
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			grid[gridx + dxmin][gridy + dymin] = false;
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			client.x = (gridx + dxmin)*gridSize;
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			client.y = (gridy + dymin)*gridSize;
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				if (foundBetter) {
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					gridx += dxmin;
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					gridy += dymin;
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				}
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			} while (foundBetter);
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			grid[gridx][gridy] = false;
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			client.x = gridx*gridSize;
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			client.y = gridy*gridSize;
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			//nachrücken
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		}
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	});
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			@ -529,10 +533,15 @@ function renderCanvas() {
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		}
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	}
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	context.fillStyle = 'rgba(0,255,0,0.5)';
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	debugList.forEach(function (p) {
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		context.beginPath();
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		context.arc(p.x, p.y, 1, 0, 2*Math.PI, false);
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		context.fillStyle = '#aaf';
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		context.arc(p.xo, p.yo, 2, 0, 2*Math.PI, false);
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		context.fill();
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		context.beginPath();
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		context.fillStyle = '#0f0';
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		context.arc(p.x, p.y, 2, 0, 2*Math.PI, false);
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		context.fill();
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	});
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	*/	
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